FFXIV Patch 6.28 Patch Notes, Updates, Game Info, Gameplay

FFXIV Patch 6.28 Patch Notes

Patch 6.28 contains content that can only be accessed by registering the expansion packs for FINAL FANTASY XIV to your service account. To distinguish between adjustments that are and are not affected by the registration of these expansions, the following notations will be used throughout the patch notes:

FFXIV Patch 6.28 Update Patch Notes

Battle System

Actions and traits have been adjusted as follows:

* Each action and trait is listed as it appears at level 90.

Further explanations of action changes and adjustments can be found in the job guide. View the job guide.

Warrior

Action   Adjustment
Fell Cleave   Potency has been increased from 470 to 490.
Upheaval   Potency has been increased from 360 to 370.

Reaper

Action   Adjustment
Lemure’s Slice   Potency has been increased from 200 to 220.
Plentiful Harvest   Potency has been changed from 520-800 to 720-1,000.
Communio   Potency has been increased from 1,000 to 1,100.

Bard

Action   Adjustment
Empyreal Arrow   Potency has been increased from 200 to 230.

Machinist

Action   Adjustment
Heat Blast   Potency has been increased from 180 to 200.
Drill   Potency has been increased from 580 to 600.
Air Anchor   Potency has been increased from 580 to 600.
Wildfire   Potency for each weaponskill landed has been increased from 220 to 240.
Chain Saw   Potency has been increased from 580 to 600.

Black Mage

Action   Adjustment
Foul   Potency has been increased from 560 to 600.
Xenoglossy   Potency has been increased from 760 to 800.
Enochian   Improvement to Enochian’s magic damage increase has been changed from 20% to 21%.

Arcanist / Summoner

Action   Adjustment
Fester   Potency has been increased from 300 to 340.
Inferno   Potency has been increased from 700 to 750.
Earthen Fury   Potency has been increased from 700 to 750.
Aerial Blast   Potency has been increased from 700 to 750.

Red Mage

Action   Adjustment
Enchanted Riposte   Potency has been increased from 220 to 280.
Enchanted Zwerchhau   Potency has been increased from 100 to 150.
Combo potency has been increased from 290 to 340.
Enchanted Redoublement   Potency has been increased from 100 to 130.
Combo potency has been increased from 470 to 500.
Red Magic Mastery III   Now increases the potency of Enchanted Riposte, Enchanted Zwercchau, and Enchanted Redoublement.

Sage

Action   Adjustment
Phlegma III   Potency has been increased from 510 to 600.

PvP

The following adjustments have been made to PvP actions:

Further explanations of PvP action changes and adjustments can be found in the job guide.
View the job guide.

Dark Knight

Action   Adjustment
Eventide   Time required to fill the limit gauge has been increased.
Potency has been changed from 10,000-20,000 to 6,000-24,000.

Gunbreaker

Action   Adjustment
Draw and Junction   While under the effect of Junction Healer, targets in the area of effect of certain actions will now be healed even when obstructed by objects on the field.
Nebula   Potency of damage reflected has been increased from 3,000 to 4,000.
Aurora   Regen potency has been increased from 3,000 to 4,000.
Relentless Rush   Relentless Shrapnel effect now also reduces target’s damage dealt by 4%.

Monk

Action   Adjustment
Snap Punch   Potency has been increased from 5,000 to 6,000.
Demolish   Potency has been increased from 5,000 to 6,000.
Riddle of Earth   Recast time has been reduced from 30 to 25 seconds.

Ninja

Action   Adjustment
Shukuchi   Hidden effect duration has been reduced from 5 to 4 seconds.
Huton   Movement speed effect has been reduced.

Bard

Action   Adjustment
Powerful Shot   Movement speed while casting has been increased.

Machinist

Action   Adjustment
Blast Charge   Movement speed while casting has been increased.
Bishop Autoturret   To improve clarity of the targeted area of effect, the ground targeting radius has been increased from 1m to 5m.
Aether Mortar   Duration of effect increasing target’s damage taken has been increased from 5 to 7 seconds.
Barrier effect duration has been increased from 5 to 7 seconds.

Dancer

Action   Adjustment
Honing Dance   Reduction to damage taken has been changed from 20% to 25%.

Black Mage

Action   Adjustment
Soul Resonance   The Apocatastasis effect has been removed.

Summoner

Action   Adjustment
Ruin III   Potency has been increased from 4,000 to 5,000.
Astral Impulse   Potency has been increased from 6,000 to 7,500.
Fountain of Fire   Potency has been increased from 4,000 to 5,000.
Megaflare   Targets in the area of effect will now take damage even when obstructed by objects on the field.

Red Mage

Action   Adjustment
Magick Barrier   HP recovered via healing actions has been reduced from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Frazzle   Reduced HP recovery via healing actions has been changed from 20% to 10%.
Effect duration has been reduced from 10 to 8 seconds.
Targets in the area of effect will now be affected even when obstructed by objects on the field.

White Mage

Action   Adjustment
Afflatus Misery   Range has been reduced from 30 to 25 yalms.
Miracle of Nature   Range has been reduced from 15 to 10 yalms.

Astrologian

Action   Adjustment
The Balance   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Bole   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.
The Arrow   The primary target and nearby party members in the area of effect will now be affected even when obstructed by objects in the field.

Crystalline Conflict

Season Three will end and Season Four will begin.

When the season ends, the top 100 ranking players from each data center will receive vouchers via the moogle delivery service.

Players finishing in Bronze tier or higher can claim rewards by speaking with the Feast Quartermaster at the Wolves’ Den Pier (X:4.9 Y:5.7).

Learn more about rewards.
* Tier rewards for Season Three must be claimed before the end of Season Four.

At the start of Season Four, all competitors will be placed five risers below where they finished Season Three, with zero Rising Stars.

Items

The following items are now dyeable:

    • Valerian Terror Knight’s Barbut

    •  

    • Valerian Terror Knight’s Plate Mail

    •  

    • Valerian Terror Knight’s Gauntlets

    •  

    • Valerian Terror Knight’s Trousers

    •  

    • Valerian Terror Knight’s Sollerets

    •  

    • Valerian Dragoon’s Barbut

    •  

    • Valerian Dragoon’s Mail

    •  

    • Valerian Dragoon’s Gauntlets

    •  

    • Valerian Dragoon’s Trousers

    •  

    • Valerian Dragoon’s Sollerets

    •  

    • Valerian Smuggler’s Bandana

    •  

    • Valerian Smuggler’s Gilet

    •  

    • Valerian Smuggler’s Halfgloves

    •  

    • Valerian Smuggler’s Gaskins

    •  

    • Valerian Smuggler’s Highboots

    •  

    • Valerian Fusilier’s Pot Helm

    •  

    • Valerian Fusilier’s Gambison

    •  

    • Valerian Fusilier’s Halfgloves

    •  

    • Valerian Fusilier’s Sarouel

    •  

    • Valerian Fusilier’s Boots

    •  

    • Valerian Rogue’s Bandana

    •  

    • Valerian Rogue’s Gilet

    •  

    • Valerian Rogue’s Halfgloves

    •  

    • Valerian Rogue’s Gaskins

    •  

    • Valerian Rogue’s Highboots

    •  

    • Valerian Shaman’s Temple Chain

    •  

    • Valerian Shaman’s Chasuble

    •  

    • Valerian Shaman’s Dress Gloves

    •  

    • Valerian Shaman’s Smalls

    •  

    • Valerian Shaman’s Boots

    •  

    • Valerian Wizard’s Hat

    •  

    • Valerian Wizard’s Robe

    •  

    • Valerian Wizard’s Fingerless Halfgloves

    •  

    • Valerian Wizard’s Longkilt

    •  

    • Valerian Wizard’s Pattens

    •  

    • Xenobian Hood

    •  

    • Xenobian Surcoat

    •  

    • Xenobian Gauntlets

    •  

    • Xenobian Breeches

    •  

    • Xenobian Sollerets

    •  

    • Valerian Rune Fencer’s Wings

    •  

    • Valerian Rune Fencer’s Mail

    •  

    • Valerian Rune Fencer’s Gauntlets

    •  

    • Valerian Rune Fencer’s Breeches

    •  

    • Valerian Rune Fencer’s Thighboots

    •  

    • Valerian Brawler’s Hat

    •  

    • Valerian Brawler’s Acton

    •  

    • Valerian Brawler’s Gloves

    •  

    • Valerian Brawler’s Bottoms

    •  

    • Valerian Brawler’s Thighboots

    •  

    • Valerian Archer’s Hat

    •  

    • Valerian Archer’s Acton

    •  

    • Valerian Archer’s Gloves

    •  

    • Valerian Archer’s Bottoms

    •  

    • Valerian Archer’s Boots

    •  

    • Valerian Vedette’s Hat

    •  

    • Valerian Vedette’s Acton

    •  

    • Valerian Vedette’s Gloves

    •  

    • Valerian Vedette’s Bottoms

    •  

    • Valerian Vedette’s Thighboots

    •  

    • Valerian Priest’s Hat

    •  

    • Valerian Priest’s Top

    •  

    • Valerian Priest’s Gloves

    •  

    • Valerian Priest’s Bottoms

    •  

    • Valerian Priest’s Boots

    •  

    • Valerian Dark Priest’s Hat

    •  

    • Valerian Dark Priest’s Top

    •  

    • Valerian Dark Priest’s Gloves

    •  

    • Valerian Dark Priest’s Bottoms

    •  

    • Valerian Dark Priest’s Boots

System

A new logical data center and Worlds have been added for the North American region.

New Logical Data Center

Newly Established Worlds

  • Halicarnassus

  • Maduin

  • Marilith

  • Seraph

Resolved Issues

Final Fantasy XIV Game Info

Final Fantasy XIV is actually a massively multiplayer online role playing game which is known as MMORPG. This game was developed and published by Square Enix. FFXIV was directed and produced by Naoki Yoshida. The game was released in August 2013 worldwide for Microsoft Windows and PlayStation 3. Final fantasy XIV actually takes place in the fictional land of Eorzea which is five years after the events of the original 2010 release. The player character escapes the devastation by time traveling. The players time travel for five years into the future, through Gods’ blessing.

Final Fantasy XIV Gameplay

Final Fantasy XIV is a massively multiplayer online role-playing game with a persistent world in which players can interact with one another and the environment. For use in the game, players create and customize their characters, including their name, race, gender, facial traits, and starting class.

 

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