Brimstone Sands Release Time, Downtime, Patch Notes, New World Update Time

Brimstone Sands Zone

Developers of New World have come up with Brimstone Sands, a new zone that unlike anything else in Aeternum. It is no wonder that Brimstone sands release time have been highly sought after. The fact that Brimstone Sands will feature new enemies, a new territory and new stories to uncover has only piques games to know when the Brimstone Sands release time will be. Those looking for Brimstone Sands release time we have here the same along with Brimstone Sands downtime as well as New World Brimstone Sands Patch Notes.

Brimstone Sands Release Time

New World’s Brimstone Sands Release time according to the official website newworld will begin for all regions at 3AM PT that is 10AM UTC on October 18 2022. Once the Bristone Sands is released gamers will be able to access new zones, expeditions, revamped starting experience, weapon, seasonal event, and combat mechanic. The official page of New World Brimstone sands have not just announced the Brimstone Sands Release Time, they have also released New World Brimstone Sands Patch Notes where what will happen in the Brimstone Sands will be detailed. 

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Brimstone Sands DownTime

During the Brimstone Sands Release Time 10AM UTC/ 3AM PT there will also be a Brimstone Sands DownTime of 4 hours. During the 4 hours Brimstone Sands DownTime the developers will update all the new additions and fixes. This New World Brimstone Sands Patch Notes will have a large number of fixes and additions and we have listed the same in the next section.

New World Brimstone Sands Patch Notes

Given below are the New World Brimstone Sands Patch Notes

GENERAL

  • Increased the vertical Logging animation speed to be closer to the horizontal Logging animation speed.

  • Reduced Hearty Buff from 50% to 25% increase in health (per player feedback).

  • Traitor’s Hold rope rail now has consistent collision.

  • Improved voiceover sync for NPCs Nessa Harrower and Cornil Reynolds.

  • Replaced a mountain lion with a grizzly bear south of Clearview Crypt.

QUALITY OF LIFE

NOTABLE FIXES

  • Fixed an issue that caused Magistrate Bond to play their voiceover in the incorrect language.

  • Fixed an issue that caused the voiceover for Sule Bankole in Brightwood to not play.

  • Fixed an issue that caused the Cat Den point of interest icon to appear as the Wolf Den icon.

  • Fixed an issue that caused player weapons to not fade out during cutscenes.

  • Fixed an issue that caused the camera to spin around uncontrolled.

  • Fixed a rare crash bug that sometimes happened when first loading into world.

  • Fixed an issue that caused performances to desync with the player.

  • Fixed an issue that caused the Town Board and Journal to display incorrect information after leaving an Expedition.

  • Fixed issues with collision and illumination in The Montore Expedition area.

  • Fixed an issue that caused Music Performances to not start properly.

  • Fixed an issue that caused the player to hold their primary weapon while playing an Instrument.

  • Fixed an issue that caused the unsheathing sound to not play when selecting an Instrument in Musical Performances.

  • Fixed an issue that caused players to fall off of Fort walls when exiting turrets in War.

EXPEDITIONS

BARNACLES & BLACK POWDER

  • Fixed an issue that caused Admiral Blackpowder to play his intro with his cannon in his hand instead of his back.

  • Added collision so players can no longer use the hut near the pier as a safe spot.

  • Adjusted collision in Crows Nest to prevent players from leaving the combat zone.

  • AI can no longer be aggroed onto the Nereid.

  • Fixed an issue that caused status effects from the Nereid to persist after death.

  • Fixed an issue that caused Nereid’s spears to not clean up after a team wipe.

  • Fixed an issue that caused some VFX for Nereid to not apply correctly.

  • Fixed a client crash during movement inside the Expedition.

  • Fixed an issue that made players unable to use unstuck at certain locations.

THE DEPTHS

TEMPEST HEART

GARDEN OF GENESIS

  • Fixed an issue that prevented the Alluvium Marl encounter from starting correctly in Mutated versions.

  • Fixed an issue that caused water flickering issues with the environment.

  • Added collision to prevent players from going out of bounds in the Genesis Caretaker fight.

DYNASTY SHIPYARD

  • Fixed an issue that caused room names to not update on the map.

  • Fixed an issue that caused the Commander Chen mini-boss to leash to an incorrect position if pulled far enough beyond his initial spawn.

  • Fixed some pathing issues in the Commander Chen fight in Dynasty Shipyard Expedition.

  • Fixed an issue that caused animation stutter during the Barracks encounter.

  • Fixed an issue that caused Joven or Oro to become stuck in their cages.

LAZARUS INSTRUMENTALITY

STARSTONE BURROWS

  • Tightened up some areas where players could lose AI aggro.

  • Fixed an issue that caused water flickering issues with the environment.

  • The protection bubble in Starstone Burrows now plays music when activated.

MUTATORS

Mutators Scoring Improvements

  • Gold and Silver ranks have been adjusted to 50,000 and 25,000.

  • Mutations now give more Umbral at lower difficulties.

  • Chests have been moved to the end of Mutation runs.

  • Gatherable items now add to the Mutation score.

  • Bosses and Minibosses now add to the Mutation score, similar to named enemies.

  • Fixed an issue that caused a double penalty for team wipes (respawns + team wipes) by subtracting active participants from respawn count when team wipes occur.

Fixes

  • Fixed an issue that caused Berserk and Ice Pylon to trigger the Weary effect in Mutators when outside of combat. Berserk and Ice Pylon will no longer activate the combat state upon activation.

  • Fixed an issue that caused the Fiery Mutator effect to remain on players when they died or were put into Deaths’ Door.

  • Fixed an issue that caused some effects to not apply to low level Eternal Mutators in Expeditions.

  • Updated the radius of Shiver Mutation effect from 10m to 4m, to match the visual effects and intended area of effect.

  • Updated the Weary Mutation so that the meter only fills while the player is in combat.

  • Updated the Weary Mutator tooltip to state that it is only active while in combat.

  • Reduced brightness of Unstable orbs in Frenzied Expedition Mutation to be more friendly to players with photosensitivity.

  • Adjusted Umbral rewards, giving more Umbral at lower difficulties.

  • Fixed an issue that caused casting abilities to not regress the progression of the Weary Mutator.

QUESTS

  • Removed the PvP faction missions Dominate (kill players in enemy factions) and Conquer (capture the fort) as we plan broader changes to Influence. Dominate was often difficult for players to complete within the timeframe of an influence race, and Conquer could not be completed at all if the fort was locked.

  • The Faction Mission board incorrectly stated that Influence could not be earned when an Invasion was scheduled. The board will now continue to show the Influence meters when an Invasion is scheduled instead of the Invasion messages.

  • The available quest marker on settlement icons will now show as a Main Story/Progression available marker if there is an available Main Story/Progression quest in the settlement.

  • The locations for two of the Infiltrate/Gather Intel/Preserve mission boxes have been updated in Great Cleave to increase the functional area of those PvP missions.

We have listed only a few of the fixes and additions of New World Brimstone Sands Patch Notes to get the complete New World Brimstone Sands Patch Notes visit the official website of Newworld.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

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