Scorn Puzzle Guide Solution And Answer! How To Solve The Scorn Puzzle?

What Is Scorn Puzzle?

Scorn is the latest horror adventure in the “Alien” style, which can do much more than disgusting scenes with a jumpscare-free scary atmosphere. Especially the extensive puzzles stand out from the commonly used Ebb Software’s eerie work, as the players always love to keep the big picture in mind here. In the new horror adventure game, there are many tricky tasks that the users have to complete. Many of the game’s puzzles intertwine so that several small sub-puzzles must be solved to solve one big central puzzle. Our Scorn Guide prevents your trip through the bizarre H.R. Giger world from being disturbed by too-long pondering breaks.


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Scorn Puzzle Guide Solution And Answer

According to the report from The Load Out, it has been reported that here are some of the central puzzles in Scorn, between Act I to Act V. You can find the solutions for them in each act as given below:

  • Act I- I solutions

  • Act I- II solutions

  • Act II- I solutions

  • Act II- II solutions

  • Act III solutions

  • Act IV solutions

  • Act V solutions


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Act I-I puzzle solutions and answers

The only puzzle in Act 1 is an egg puzzle you must complete by opening the large door. The players can solve this puzzle once they reach the wall of the eggs. The central place controls the grabber for the main conveyor belt in the middle, while the right console controls a receiver that moves the clusters of eggs to a point. Use the right console, and you will see that you can interact with the eggs and drag them along the rails. But some eggs are single, and others are tied in clusters of two or three. Two eggs on the wall have lights, showing they must be alive. In the middle rail horizontally, you should grab the set of two eggs that are dead and drag them to the right. Then you can move the egg up to the top left corner. Interact with the central machine as it is picked up. While this didn’t work, it allowed us to get that egg off the board and better maneuver the rest of the dead eggs to get the other alive. Below, you can find a key to help with the solution to the top left corner of the rails. The grid shows different cell numbers for each spot on the rails.

  • Move the egg from B8 to C8, followed by B5 to B1. 

  • Move C3 to B8. 

  • Then Shift C9 along one to C10. 

  • ThenMove D8 to C9 and then B8 to D7. 

  • From there, shift C7 up to B7. 

  • Lower A4 to B3 and move A6 to A3. 

  • To cap off the initial placement of the eggs, then move B7 up and down again from B7 to B5.

  • Shift A4 to A7 and then down to C8. 

  • Take B3 and lift it up and then down again to B8. 

  • From there, move the egg in C1 up and fill in the single gap in B6. 

  • Finally, move C3 to A7, and you can move B5 up, down again, and up to the lit-up cell. 

Use the middle console to see if you have given birth to the creature and completed this puzzle.

Act I-II puzzle solutions and answers

The only puzzle in Act I-II comes after you have obtained your own weapon. You will find a slot in which you can put your gun that will cause the barriers and these circular white floating pods around on this side of the map. The players will also carry the large core to the central column when they grab the gun. You can destroy the creatures with your poker weapon on your way to the pillar. Next, head over to the opposite side, past another set of pillars, and repeat this sequence. Now, head back to the central tower and use the central console, and you will see an incubator drone-like thing fly up. You can control this and maneuver it to the core in your center, right, or left. Interact when the incubator and fly it up the holes in the large tower. Interact again to impregnate that spot and interact with the newly opened console to lock it in thoroughly. Repeat this twice for the other spots using the other cores, and see the large metal grates lifting outside.

Act II-I puzzle solutions and answers

Act II-I does not have any puzzle solution. In this chapter, you must make your way back into the building by finding your way through the open rocky expanses.

Act II-II puzzle solutions and answers

At the beginning of Act II-II, the central puzzle is the four cylindrical keyhole puzzles. You will find the first hole; you can put that cylindrical key you pick up by the locked door right next to it. The action will open it, and you will see you have to connect the moving point in the circle to the multiple circles. If you turn the key, the point on the outer ring turns. Each of these consoles has six slots. The outer point can move into a point. So, the goal is to set the outer point and inner circles. You must do this four times. The following console and key slot are down the left path when you are presented with three choices on where to go. This puzzle is slightly different when you find it, as the rings inside are now moving independently. So, you must watch where they set with an outer ring slot and move the point to the slot. The solution is to 

From that puzzle, head back to where you can create a path and head to the one on your left again. When you get by stopping the fan, the solution for this one is slot 5, slot 1, slot 3, and finally, slot 1 again. Head down the elevator and another tube that can graft a spike onto your hand, which is needed for the central puzzle. Grab it, go back to the first path down, and use the console. You can cause the big brain thing in the middle with different paths to spew acid on the paths. Direct it to spew acid on the path northeast where you are centered, as bodies have blocked this path. This acid will decompose the body. Connect the path up you just sprayed acid on by going back downstairs and using the key on the console in front of you. This solution is much more complicated as you have to listen for the click, given that 50% of it is covered. But, the solution is slot 2, then slot 3, 5, and finally slot 1. you can take the path to your left in the corridor creator back to the room and begin to solve the central room puzzle. Now you have the discs for the key. Insert the key on your right to drop the eggs. On your right, you will see four red jewels. The action is where the individual disc points must go. But the catch is all the discs are set perfectly, whereas the slots are not. So, it would be best if you turned the discs one by one so they all eventually slot into place nicely. The players can obtain the solution for this through mere trial and error. So the first two discs are four turns away from one another. Players can do this by putting the first disc into the shortest slot and then turning the rest upwards. The action will allow you to turn the discs down, moving the first disc i. turning the discs down until the third disc fits in the path at the bottom. Turn the discs outside until the last one fits in the shortest path. Finish by moving the discs up more to get the last one into place. This action will complete the puzzle and allow you to interact with the console by the eggs.

Scorn Act 3 Puzzle- ACT III Puzzle Solutions

The solution for the first puzzle on the top level of the area in act 3 is as follows: 

  • Turn the bottom node three times

  • Turn the right node four times

  • Turn the left node four times

  • Turn the bottom node two times

  • Turn the left node five times 

  • Turn the bottom node two times

This action will complete the puzzle and get you the first key. The second puzzle, which the puzzle can find on the middle level, is a bit harder with an extra node. But the solution for this one is to 

  • Turn the bottom node three times

  • Turn the left node three times

  • Turn the top node once

  • Turn the exemplary node three times

  • Turn the bottom node once

  • Turn the top node once

  • Turn the left node once

  • Turn the exemplary node three times

  • Turn the bottom node three times

  • Then Turn the top node three times

This action will solve the puzzle and let you get the final key. This action will get you all the console keys, allowing you to progress.

Act IV puzzle solutions

There is only one puzzle in Act IV: the maze puzzle. After raising all of the pillars, the creature has grown to a point. The dot is in the same place, So you will need to use different layouts. Below, you can find a guide for each square. The solution is to 

  • Move the dot to A3 

  • Turn the pillar twice

  • Move the fot to C5

  • Then turn the pillar once 

  • Move the dot to E6

  • From there, turn the pillar once and move the dot to D3. 

  • Turn the pillar once and move the dot to E3. 

  • Turn the pillar twice and then move the dot to D2.

  • Turn the pillar twice and then move the dot down to C3 to complete the puzzle.

Act V puzzle solutions

Act V doesn’t have any puzzles like in previous chapters. But, there is one obscure mechanic. When you get the red pods, you want to put them in the body of the mechanical robot. Then, you want to burst the pods by using a weapon. With that mechanical locked in, you can make a way through the rest, getting rid of that parasite and finally being able to breathe.


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