Teamfight Tactics Patch 12.21 Notes, Check The Recently Added Updates And The Patch Notes From Teamfight Tactics From Here

Teamfight Tactics

Riot Games created and released the auto battler game Teamfight Tactics (TFT). Players battle online against seven other opponents by assembling a team in this League of Legends spinoff game based on Dota Auto Chess. The purpose is to be the last participant standing. With cross-platform play, the game was published in March 2020 for Android and iOS as a standalone title and in June 2019 for Microsoft Windows and macOS as a League of Legends game mode.

image

Image Source: Twitter

Teamfight Tactics Patch 12.21

The newly added patch notes for Teamfight Tactics are finally out. The majority of our word count is due to a rebalancing of Attack Damage. Despite its fearsome appearance, it affects a generally undetectable system, which helps to mitigate the effects of basic strikes from 3-star units whose power should derive from spells rather than autos. This patch’s overarching theme is the general rebalancing of auto attacks. Still, there are also power increases to our Legendary Dragons that’ll make them feel more LEGENDARY, as well as a few good quality-of-life systems changes. Long-standing competitors are finally losing out while brand-new competitors are getting their chance to shine.

Teamfight Tactics Patch 12.21 Notes

LARGE CHANGES

 Large, like the Monsters Attack! updates in our Dev Drop! 

TRAITS

 Cannon shots are supposed to pop out of the barrel, not the bottom. 

UNITS: TIER 3

Last patch we brought down Nomsy’s spell damage to buff her other non-Mage pursuits. With this nerf, we’re happy with where Mage Nomsy is now, but we think our favorite round Dragon (sorry Poggles) could be even more well rounded. Between her Evoker buffs here, and the Cannoneer buffs above, Nomsy should explore all her passions and thrive with a balanced lifestyle.

When Nunu lost his true damage, the poor guy was relegated to being a trait bot for Mirage 8. We’re giving him a hefty buff to make him an exciting 3-cost again, because everyone deserves a second chance. That said, Dragonmancer Nunu is not coming back—once was more than enough. Even if you try Dragonmancer Nunu, he will still get stuck on high Magic Resist tanks (especially Terra). 

  • Evoker Nomsy, Lulu Whimsy targets: 2 ⇒ 3

  • Nunu Consume Damage: 350/500/925 ⇒ 375/525/925

  • Nunu Consume damage amplification if target has less Health: 40% ⇒ 50%

(RADIANT) ITEMS

 Our most glowing item balance pass. 

  • Last Whisper (Radiant) bonus Attack Speed: 25% ⇒ 35%

  • Bulwark’s Oath (Radiant) shield duration 4 seconds ⇒ 3 seconds

  • Bulwark’s Oath (Radiant) Armor and Magic Resist: 35 ⇒ 30

  • Quickestsilver (Radiant) bonus Attack Speed: 50% ⇒ 60%

  • Absolution (Radiant) missing Health percentage heal: 18% ⇒ 22%

  • Runaan’s Tempest (Radiant) additional bolt Attack Damage ratio: 120% ⇒ 110%

  • Statikk Shiv (Radiant) bonus Attack Speed: 10% ⇒ 30%

  • Eclipse Cape (Radiant) bonus Health: 300 ⇒ 200

AUGMENTS

 In patch 12.20 we made Built Different truly different by making the Augment unstackable. Now that the Augment’s power ceiling is lower, we’re able to add a buff across all tiers. 

  • Built Different I bonus Health: 200-350 ⇒ 250-400

  • Built Different II bonus Health: 250-475 ⇒ 300-525

  • Built Different III bonus Health: 300-600 ⇒ 350-650

  • Cluttered Mind Units granted: 3 ⇒ 2

  • Preparation Attack Damage & Ability Power: 4/5/8 ⇒ 3/4/7

  • Protectors of the Cosmos Shield strength per component: 30 ⇒ 35

SMALL CHANGES

 Small, like the chance Mort is OK with Rammus being announced in our next set. 

UNITS: TIER 1

 While she has a low playrate and winrate in the competitive scene, Karma has become a high priority Dragonmancer carry for the rest of us. This light tap should lessen her impact, but to make this nerf even more effective, try spacing out your tanks and carries a bit more. 

UNITS: TIER 2

 We’re redeploying our intended Lux buffs that got lost in the cosmos and didn’t make it in patch 12.20. 

UNITS: TIER 4

 Patch notes wouldn’t be the same without a change to Xayah. This time we’re buffing her with a focus on helping the underperforming 3-star Xayah, while giving her AD builds (aka I hit no Bows) a nice bump. 

UNITS: TIER 5

 Starring in a tooltip near you! 

AUGMENTS

 We’re allowing Soul Siphon to show up on 2-1 again because players who want to utilize this strategy would prefer to see it this early. Technically, this is a “revert” but the Augment was also bugged to show up on 2-1 on occasion. 

MODES

HYPER ROLL

MOBILE

 While we only have volume controls in our Mobile settings for now, this change will allow us to add more useful settings in the future that can be accessed both on and off the Convergence. 

BUG FIXES

  • Rosethorn Vest (Radiant) now correctly blocks all bonus crit damage rather than 75%.

  • Get Jaxed: Personal Trainer Augment (Hyper Roll) now grants a Jax

  • Unphased: Fixed a bug where Zz’Rot Portal and Zz’Rots Invitation were not taunting enemies

  • Upgraded champions will now properly start with 1 stack of Preparation

  • Spirit Visage will now properly attribute healing to holder

What Are Patch Notes?

Patch Notes are the control files that provide the fixes for the vulnerabilities and bugs your game has previously dealt with. Usually, the inventor of the game publishes the patches for the game in a timely order to provide fixes for the bugs. In brief, patch notes help your game run glitchless and are reasonably compatible. The patches are nothing but the recently added game changes, which entirely affect the in-game features and algorithms.

Disclaimer: The above information is for general informational purposes only. All information on the Site is provided in good faith, however we make no representation or warranty of any kind, express or implied, regarding the accuracy, adequacy, validity, reliability, availability or completeness of any information on the Site.

Leave a Comment

Your email address will not be published. Required fields are marked *